約 4,819,299 件
https://w.atwiki.jp/zensensyu/pages/365.html
ACE COMBAT5 122 名前:エースコンバット5 :05/01/05 15 11 20 ID TMdAR1SC ハーリング「ベルが事変の真相を知りたいか――――!!!」 「オ―――――――――!!!!」 ハーリング「ワシもじゃ、ワシもじゃみんな!!」 ベルガ事変の全真相公表!! ハートブレイク・ワンは生きていた!! 更なる活躍を積みサンド島飛行隊長が甦った!!! 万年大尉!! ジャック・バートレットだァ――――!!! サンド島の同行手記はすでに私が完成している!! フリージャーナリスト アルベール・ジュネットだァ――――!!! 全戦場のベスト・ディフェンスは私の中にある!! 突撃しだい迎撃しまくってやる!! ユークトバニア最終防衛線 クルイーク要塞だァッ!!! 無線の駄弁り合いなら俺様の私語がものを言う!! 炎のロックンローラー チョッパー アルヴィン・H・ダヴェンポート!!! 真の内情を知らしめたい!! オーシア大統領 ヴィンセント・ハーリングだァ!!! 戦術核V1は三陣営分配だが戦略核V2なら全発オレのものだ!! ユークのベルガ人飛行隊 オヴニルだ!!! 散弾ミサイル対策は完璧だ!! 大気機動宇宙機 アークバード!!!! ユーク海軍の栄光が来たッ ミサイル駆逐艦 グムラク!!! ECCMなら絶対に敗けん!! 石頭の空中管制見せたる AWACS サンダーヘッドだ!!! バーリ・トゥード(なんでもあり)ならこいつが怖い!! バーナ市警の不良警官 チャーリー11だ!!! バストーク半島からオーシア海兵隊が上陸だ!! フットプリント作戦 A~Dカンパニー!!! 南の海で仕事がしたいから海兵隊になったのだ!! プロの降下戦を見せてやる!! シーゴブリン!!! めい土の土産に報復とはよく言ったもの!! 十五年の怨念が今 オーレッドでバクハツする!! ベルガ人アグレッサー 8492飛行隊だ―――!!! 黄色中隊こそがAC04のメインストーリーだ!! まさかこの男がきてくれるとはッッ Su-37 Yellow!!! 闘いたいからここまできたッ キャリア一切不明!!!! ラーズグリーズの飛行隊長 ブレイズだ!!! 私たちは空戦最強ではない航空作戦で最強なのだ!! 御存知エッジ ケイ・ナガセ!!! ユークの核弾頭は今やアジトにある!! オレを助ける奴はいないのか!! レジスタンス・アリョーシャだ!!! デカカァァァァァいッ説明不要!! 身長190cm!!! 体重85kg!!! ソードマン マーカス・スノーだ!!! 訓練は実戦で使えてナンボのモン!!! 超本番度胸!! サンド島からアーチャー ハンス・グリムの登場だ!!! 実権はオレのもの 邪魔するやつは思いきり幽閉し思いきり抹殺するだけ!! オーシア連邦副大統領 アップルルース!!! 陰謀を潰しにオーレッドへきたッ!! ユークトバニア首相 セリョージャ・ヴィクトロヴィッチ・ニカノール!!! 弾薬庫艦構想に更なる磨きをかけ ”新時代の戦艦”リムファクシが帰ってきたァ!!! 今の自分に立場はないッッ!! サンド島指令 オーソン・ペロー中佐!!! 十五年前の秘密兵器が今ベールを脱ぐ!! 宇宙から SOLGだ!!! 彼氏の前でなら私はいつでも魅力的だ!! 燃える情報軍少佐 ナスターシャ・ヴァリーシエヴナ・オベルタス 本名で登場だ!!! サンド島攻略軍の支援はどーしたッ 被弾の炎 未だ消えずッ!! VTOL機も散弾ミサイルも思いのまま!! シンファクシだ!!! 特に理由はないッ フッケバインが凄いのは当たりまえ!! 本名はないしょだ!!! 偽名ピーター・N・ビーグル! おやっさんがきてくれた―――!!! 8492で磨いた空戦機動!! サンド島のデンジャラス・キャプテン アレン・C・ハミルトンだ!!! 諜報戦だったらこの艦を外せない!! 情報収集艦アンドロメダだ!!! 超一流の我々の超一流の美声だ!! 生で聞いてオドロキやがれッ ユークトバニアの管制機!! オーカ・ニエーバ!!! ラーズグリーズはこの男が完成させた!! オーシア海軍の切り札!! ニコラス・A・アンダーセンだ!!! 着任予定の新隊長が帰ってきたッ どこへ行っていたンだッ 被撃墜者ッッ サンド島は君を待っていたわけじゃないがッッッフォード中佐の登場だ――――――――ッ 関連レス コメント 名前
https://w.atwiki.jp/mortalonline/pages/41.html
Combat 赤=Primary、緑=Secondary Combat Techniques [+] ボーナス:Dex 必須スキル:なし 解説:戦闘に関する知識 Unarmed Technique [+] ボーナス:Dex 必須スキル:Combat Techniques、Brawling 解説:Dexの5%を素手ダメージに還元 Defensive Stance [+] ボーナス:Con 必須スキル:Combat Techniques 解説:0-3のダメージと全体の0-5%のダメージを軽減する Aggressive Stance [+] ボーナス:Str 必須スキル:Combat Techniques 解説:0-3のダメージと全体の0-5%のダメージを追加する Overhead Strike [+] ボーナス:なし 必須スキル:Aggressive Stance 解説:スキル発動による上段攻撃でハンドル判定無しのダメージを負わせる Combat Manouvering [+] ボーナス:Dex 必須スキル:なし 解説:コンバットモード時に歩いた際のスタミナ回復を0-10%追加 Feint [+] ボーナス:Dex 必須スキル:Combat Manouvering 解説:スイング時のスタミナ消費を0-10%抑える Blocking Endurance [+] ボーナス:Str、Con 必須スキル:Combat Manouvering、Blocking 解説:ブロック時のスタミナを0-10%抑える Momentum [+] ボーナス:Dex 必須スキル:Combat Manouvering 解説:コンバットモード時の移動速度を0-10%追加 Combat Balance [+] ボーナス:Dex 必須スキル:Combat Manouvering 解説:コンバットモード時のノックバック率を+5%抑える Combat Movement [+] ボーナス:Con 必須スキル:Combat Manouvering 解説:コンバットモード時に歩いた際のスタミナ回復を0-20%追加 Blocking [+] ボーナス:Str、Dex 必須スキル:なし 解説:ブロック時のノックダウン率を0-25%抑える Blocking Endurance [+] ボーナス:Str、Con 必須スキル:Combat Manouvering、Blocking 解説:ブロック時のスタミナを0-10%抑える Unarmed Blocking [+] ボーナス:Dex、Con 必須スキル:Blocking、Brawling 解説:素手でブロックした際のダメージ軽減を0-30%追加 Ranged Combat [+] ボーナス:Str、Dex 必須スキル:なし 解説:弓術ダメージを0-50%追加 Archery [+] ボーナス:Str、Dex 必須スキル:Ranged Combat 解説:弓術の最小ダメージを引き上げる Mounted Archery [+] ボーナス:Dex、Psy 必須スキル:Archery、Riding 解説:騎乗時の弓術ダメージを0-50%追加 Melee Combat [+] ボーナス:Str、Dex 必須スキル:なし 解説:接近戦闘に関する知識 Daggers [+] ボーナス:Dex 必須スキル:Melee Combat 解説:ダガーの最小ダメージを引き上げる Mounted Combat [+] ボーナス:Dex、Con 必須スキル:Riding、Melee Combat 解説:騎乗戦闘に関する知識 Mounted Charge [+] ボーナス:Dex 必須スキル:Mounted Combat 解説:騎乗攻撃ダメージを0-50%追加 Spears [+] ボーナス:Str、Dex 必須スキル:Melee Combat 解説:スピアの最小ダメージを引き上げる Spear Stance [+] ボーナス:Str、Dex 必須スキル:Spears 解説:槍衾を使用可能 Poleaxes [+] ボーナス:Str、Con 必須スキル:Axes、Spears 解説:ハルバードの最小ダメージを引き上げる Brawling [+] ボーナス:Str、Dex 必須スキル:Melee Combat 解説:素手ダメージを0-50%追加 Unarmed Technique [+] ボーナス:Dex 必須スキル:Combat Techniques、Brawling 解説:Dex数値の5%を素手ダメージに還元 Unarmed Blocking [+] ボーナス:Dex、Con 必須スキル:Blocking、Brawling 解説:裸の状態でブロックを行った際のダメージ軽減を0-30%追加 Axes [+] ボーナス:Str、Con 必須スキル:Melee Combat 解説:アックスの最小ダメージを引き上げる Poleaxes [+] ボーナス:Str、Con 必須スキル:Axes、Spears 解説:ハルバードの最小ダメージを引き上げる Clubs [+] ボーナス:Str、Con 必須スキル:Melee Combat 解説:メイスの最小ダメージを引き上げる Swords [+] ボーナス:Str、Dex 必須スキル:Melee Combat 解説:ソードの最小ダメージを引き上げる
https://w.atwiki.jp/projectsparkjp/pages/31.html
「戦闘」 Brainに戻る Combat戦闘 攻撃(attack) キャラクターに近接攻撃を行わせます 射撃(shoot) 空中を飛ぶ飛翔体を発射する遠隔攻撃を行います 投てき(throw) ターゲット上に落ちるように空中に飛翔体を投げる遠隔攻撃を行います 回避(dodge) 急激な回避行動を行います ダメージ(damage) オブジェクトにダメージを与えます 回復(heal) オブジェクトに一定のライフ量を回復させます 倒す(kill) オブジェクトのライフを即座にゼロにします ブロック(block) 近接・遠隔攻撃からのダメージをブロックできるようにします revive 死んだオブジェクトを、ライフを最大にした状態で復活させます health オブジェクトのライフを参照したり変えたりします is dead オブジェクトのライフが0以下であればTrueを返します 戦闘イベント(Combat Events) 攻撃命中(attack hit) プレイヤーの攻撃がオブジェクトにヒットしているか検知します 攻撃された(hit by attack) このオブジェクトが攻撃されているか、どのオブジェクトが攻撃しているか検知します 攻撃中(attacking) オブジェクトが攻撃しているか検知します 射撃中(shooting) オブジェクトがShootしているか検知します throwing オブジェクトが投げているか検知します is projectile オブジェクトがShotされたり投げられているか検知します dodging オブジェクトがdodgeしているか検知します can combo オブジェクトがアタックコンボを繰り出せるか調べます blocking オブジェクトが防御していることを検知します dead objects 死んだオブジェクトを選択できます 戦闘のプロパティ(Combat Properties) 近接攻撃(Melee) 小ダメージ(light damage) このオブジェクトの小攻撃のダメージを参照したり変更します medium damage このオブジェクトの中攻撃のダメージを参照したり変更します heavy damage このオブジェクトの大撃のダメージを参照したり変更します targetable オブジェクトが攻撃するときに自動ターゲッティングできるかどうかを返します can face attacker このオブジェクトが攻撃する相手のほうをむけるかどうかを参照したり返したりします 射撃(Shoot) 射撃ダメージ(shoot damage) 射撃でのダメージを示します shoot lifetime Shootされたオブジェクトが存在する時間を秒数で示します shoot speed Shootされたオブジェクトのスピードを示します shoot limit 一度に存在できるShootされたオブジェクトの最大数を示します shoot frequency 一秒間にShootできるオブジェクト数を示します can shoot オブジェクトがShootできるかどうかを返します Throw throw damage 投げたオブジェクトのダメージを示します throw lifetime 投げられたオブジェクトが存在する時間を秒数で示します throw speed 投げられたオブジェクトのスピードを示します throw limit 一度に存在できる投げられたオブジェクトの最大数を示します throw frequency 一秒間に投げられるオブジェクトの最大数を示します can throw オブジェクトが投げられるかを示します Health and Defenses max health オブジェクトの最大ライフ値を示したり変更します invulnerable オブジェクトがダメージを受けられるかどうか示したり変更します immortal オブジェクトが死ぬことができるかどうかを示したり変更します attackable オブジェクトが攻撃ターゲットになったりダメージを受けられるかを示したり変更します destroy after death オブジェクトが死んだときにワールドから消えるか死体として残るかを示します collide with launcher 発射されたオブジェクトが衝突してダメージを与えられるかどうかを示します Hit Reactions light hit reaction このオブジェクトが小攻撃を受けた時のリアクションを示したり変更します medium hit reaction このオブジェクトが中攻撃を受けた時のリアクションを示したり変更します heavy hit reaction このオブジェクトが大攻撃を受けた時のリアクションを示したり変更します ranged hit reaction このオブジェクトが遠距離攻撃を受けた時のリアクションを示したり変更します damage hit reaction このプロパティがTrueの場合、このオブジェクトが[ダメージ]タイルからダメージを受けた時に、ヒットリアクションを演じます block hit reaction このプロパティがTrueの場合、ブロックしたときにオブジェクトはヒットリアクションのみを演じます hit reaction recovery ヒットリアクションの持続時間を0~1までの0.25刻みで示します flash color ダメージを受けた時の色を示したり変えたりします block flash color ブロックしているときの色を示したり変えたりします
https://w.atwiki.jp/clanfaf/pages/40.html
ACE COMBAT 6 プレイ動画 シャンデリア恐るべし 主砲に当たり判定あるなんて初めて知ったよ。
https://w.atwiki.jp/zensensyu/pages/1565.html
ACE COMBATシリーズ 636 名前:水先案名無い人 :2006/05/14(日) 04 21 15 ID Zb9vBkJA0 全エース出撃!! ヨーヘーは生きていた!! 更なる研鑚を積み円卓の鬼神が甦った!!! ガルム1!! サイファーだァ――――!!! 逃走者はすでに我々が処分している!! ドミニク・ズボフだァ――――!!! ロックし次第槍を放ちまくってやる!! シュネー隊一番機 エリッヒ・ヒレンベランドだァッ!!! エースの育成なら彼の歴史がものを言う!! 復帰したベテラン 銀色の犬鷲 ディトリッヒ・ケラーマン!!! 真の騎士道を知らしめたい!! インディゴ隊 デミトリ・ハインリッヒだァ!!! 編隊機は2機だが制空戦ならオレのものだ!! ゲルプ2 ライナー・アルトマンだ!!! ミサイル対策は完璧だ!! グリューン隊 ベルンハルト・シュミッド!!!! 全航空隊のベスト・ガイは私の中にある!! 軍の広告塔が来たッ デトレフ・フレイジャー!!! タイマンなら絶対に敗けん!! エースのドッグファイト見せたる 凶烏フッケバイン ウォルフガング・プフナーだ!!! 死亡フラグならこいつが怖い!! クロウ隊3番機 PJだ!!! 国境無き世界から片羽の妖精が出撃だ!! ガルム2 ラリー・フォルク!!! 国境の無い世界が見たいからクーデターを起こしたのだ!! プロの戦闘を見せてやる!!アントン・カプチェンコ!!! 戦闘機は消耗品とはよく言ったもの!! 万年大尉の失恋が今 実戦でバクハツする!! ハートブレイク1 ジャック・バートレットだ―――!!! 各作品登場こそが定番キャラの代名詞だ!! まさかこの女がきてくれるとはッッ ケイ・ナガセ!!! しゃべりたいからここまできたッ キャリア一切不明!!!! オーシアのおしゃべり小僧 アルヴィン・H・ダヴェンポートだ!!! オレたちは第3艦隊最強ではない全航空機部隊で最強なのだ!! 御存知ソウォーズマン マーカス・スノー!!! 空戦の本場は今やサピンにある!! 私を驚かせる奴はいないのか!! マルセラ・バスケスだ!!! ウザァァァァァいッ説明不要!! 163cm!!! 52kg!!! ハンス・グリムだ!!! ステルスは実戦で使えてナンボのモン!!! 騙まし討ち上等!! オーシア空軍からジョシュア・ブリストーの登場だ!!! ベルカはオレのもの 邪魔するやつは思いきり撃ち思いきり落とすだけ!! 8492引率者 アシュレイ・ベルニッツ 自分を試しにスーデントールへきたッ!! サンド島副司令官 アレン・C・ハミルトン!!! 戦闘機動に更なる磨きをかけ ”オブニル”ミヒャエル・ハイメロートが帰ってきたァ!!! 今の自分に撃墜はないッッ!! ミスターベイルアウト オメガ11!!! 後部座席の対戦車ライフルが今ベールを脱ぐ!! バーナ学園都市警察から チャーリー11だ!!! プレイヤーの前でならオレはいつでも全盛期だ!! ラーズグリーズの悪魔 ブレイズ 本名は不明だ!!! 保険屋の仕事はどーしたッ 闘士の炎 未だ消えずッ!! バレルロールもジャンデルも思いのまま!! アンソニー・パーマーだ!!! 特に理由はないッ 管制機が偉いのは当たりまえ!! 大統領にはないしょだ!!! 私語厳禁! サンダーヘッドがきてくれた―――!!! ベルカの空で磨いた実戦管制!! ウスティオのデンジャラス・AWACS イーグルアイだ!!! 空中管制だったらこの人を外せない!! 超A級管制官 スカイアイだ!!! 超一流管制官の超一流の美声だ!! 生で聴いてオドロキやがれッ ユークトバニアの自由人!! オーカ・ニエーバ!!! 制空戦闘はこの男が完成させた!! エルジアの切り札!! 黄色13だ!!! 空色の王者が帰ってきたッ どこへ行っていたンだッ エースッッ 俺達は君を待っていたッッッメビウス1の登場だ――――――――ッ 加えて被撃墜者発生に備え超豪華なリザーバーを4名御用意致しました! アークバード アドラー!! 残党軍隊長 ジャン・ルイ!! ウォードッグ隊長!フォード中佐! ……ッッ どーやらもう一名は挟まっている様ですが、到着次第ッ皆様にご紹介致しますッッ 関連レス コメント 名前
https://w.atwiki.jp/lov_english/pages/15.html
The information below pertains to combat within LoV. Given that combat is the only thing you really do in LoV it s pretty important. How to Win Bring the enemy s Arcana Guage to 0 by gaining control of all three of the enemy s Arcana Stones. At the end of time limit, have a larger Arcana Gauge than your enemy (note victory in this fashion will lower your grade and mean less XP) How to Play Move your whole party with the control lever (left side) Change the positioning of individual characters by moving their cards on the playing field Attack enemy units by positioning your cards so that their attack ranges overlap Unit Information On the screen, the unit s level, attack attribute, and two gauges are displayed. On top is the Special Technique gauge, below that is the HP Gauge. When enemy units are on-screen, their weak attribute and HP are displayed. When the unit s Technique gauge is full, a yellow attack range indicator will appear on top of their normal (blue) attack range. Hitting the Technique (red) button when a unit is highlighted will activate the technique. Main Display Arcana Gauge The Arcana Gauge will reduce when Arcana Stones are controlled or destroyed Arcana Stone The number of remaining Arcana Stones is indicated under each player s Arcana Gauge Sacrifice Gauge When the indicator is lit, press the blue button (left or right side) to merge your main character with a familiar. For more information see Sacrifice Enemy Information The following information about the enemy s familiars will be displayed name, HP, attack type, weak point. Minimap The minimap displays your familiars attack ranges and etc. Battlefield Map See below. Battlefield Map Gates When a gate glows green on the map, you can push down towards it with the joystick. After a few seconds your team will return ot the stock area. When in the stock place, you can relaunch your team any gate you choose. Standard battles have three gates. Some scenarios in story mode have one gate. Stock Area In the stock place you can substitute familiars and recharge HP and special technique gauges. However, when all of the player s team are in the stock place, the special technique gauge will fall over time. Arcana Stones The locations of arcana stones are noted on the battlefield map - blue for your stones and red for your enemys . Arcana Stone Shield As long as the Arcana Stone Shield is present, it reduces damage dealt to the Arcana Stones. Search Eye When the Search Eye is present, it reports on the enemy s location, HP, and other information. Life Monument Present during Boss fights in Story Mode. When sealed during such a battle, it changes the boss s weak points. Capturing and Sealing Information Arcana Stone Capture When your team enters into the circle surrounding an Arcana Stone, capturing begins automatically. When the Capture Guage makes one full rotation, the opponent s Stone Gauge and Arcana Gauge are both reduced. If several of your characters are within the circle, the Capture Gauge spins faster. The gauge is further accelerated when your familiars have the Arcana skill. When the enemy s army is completely defeated, all of his Stone Gauges and his Arcana Gauge are reduced slightly. If you enter the circle of one of your own Arcana Stones, the Capture Gauge will slowly be repaired. The more of your characters you place within the circle, the faster the repairs go. Additionally, over time the Capture Gauges will naturally repair themselves little by little. However, these repairs only apply to the Capture Gauges - any existing damage to the Stone Gauge or Arcana Gauge will not be repaired. If your enemy s characters enter the circle, the capture gauge will be stopped. If the opponent s three Arcana Stones are captured, the opponent s Arcana Gauge is reduced to zero and the player wins. Gate Sealing When a gate is sealed, the player cannot use that gate to enter the battle for 20 seconds. The more other gates are used, the longer the disabled gate is sealed. To seal an enemy s gate, the player must try to enter it. Sealing is completed when the seal gauge rotates once. Like with Arcana Stones and other captureable/sealable points in the game, more characters hastens the sealing speed. The gauge will accelerate even faster if familiars with the Gate skill are present. If your team enters a captured gate it will begin repairs. Repairs will also take place over time. Arcana Stone Shield Sealing When the Arcana Stone Shield is sealed, damage to Arcana Stones increases. Sealing begins automatically when the player enters the area of his opponent s shield. Like with Arcana Stones and other captureable/sealable points in the game, more characters hastens the sealing speed. The gauge will accelerate even faster if familiars with the Arcana Stone Shield skill are present. If your team approaches the area of a damaged Arcana Stone Shield it will begin repairs. Repairs will also take place over time. Search Eye Sealing If your Search Eye is sealed, vital infomration (such as HP, weak points, etc) is not displayed on the minimap or on the main map. Sealing begins automatically when the player enters the area of his opponent s Search Eye. Like with Arcana Stones and other captureable/sealable points in the game, more characters hastens the sealing speed. The gauge will accelerate even faster if familiars with the Search Eye skill are present. Some cards (like Albion) can use their Technique to repair a captured Search Eye. Life Stone Sealing These are only available in boss fights in Story Mode. When a Life Stone is sealed, the displayed element is affixed to the boss as a weak point for a certain period of time. Sacrifice A Sacrifice is when the player s main character is united with one of the player s familiars. Sacrifice has a few effects. The united familiar receives the main character s attack and defense abilities (on top of its default stats). The united familiar s HP recovers. The united familiar grows in size. Its attack range (both normal and technique) are magnified, but it also receives more damage. Sacrifices cannot take place when the main character is out of play. Sacrifices can take place when the "Sacrificer OK" mark is displayed in the upper left-hand corner of the screen. Sacrifices can only take place once per battle. After a fixed amount of time, the Sacrifice ends and both main character and familiar are returned to their original state. The amount of time the Sacrifice is valid is based on the cost of the familiar Cost Time 10 10c 15 8c 20 25 30 4c (note the C is as denoted on the Japanese wiki and probably stands for the in-game Counter) Smash Because the Smash feature was quickly added to the game following location tests, it is not referenced in the printed manuals. When consecutive hits are made on an opponent, the number of hits is displayed on screen. As the number of hits increases, so does the damage given. Smash hits are counted among the entire party. When a common attack is made, the counter is reset. Single Smash When a familiar is surrounded by a blue circle, Smash activation is possible. Stop the familiar card s motion (I believe you re supposed to make it so that the card isn t attacking anyone) The Smash effect begins to charge. Rotate the card to a certain angle (so that the enemy is caught in the attack range) to activate the smash. Multiple Smash Start moving your cards. The Smash effect will begin. The Smash will continue as long as you keep moving the cards.
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ACE COMBAT6 解放への戦火 自分の嫁の痛機に乗って空をカラフルに染めるシューティングゲー 機体、追加マップがひたすら有料だがニコマス民なら気にしないこと 詳細 ジャンル:フライトシューティング 機種:XBOX360 人数:2~16人 プレイ時間:10分~ 価格:5000円前後? 入手手段:ゲームショップなら大抵どこででも 持ってる人 現5人カクリコン サイカ 哀川 浪岡 かがみ けーわん
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Table of Contents +... Table of Contents Introduction Version DifferencesFinalize Forms Main Objective Rock BusterBuster Pellets Charged Shot ShieldShield Recovery Shield Break Shield Break Recovery Charge Loss Summary Custom SystemCustom Gauge Custom Screen Breakdown Card Selection Lock-On AttacksLock-On Ranges Charge Cancelling Introduction The aim of this page is to give you a quick crash-course on the basic combat mechanics of SSR3. It s recommended to use a pre-made build for beginners when reading this page because you ll be able to play the game at a basic level relatively quickly. Version Differences There are two main differences between the RJ and BA version of the game Different Finalize forms. Exclusive Giga cards. Here are the exclusive cards for each version Black Ace Exclusive Giga Cards Image Card Name Description Wing Blade A three column jet attack which has a breaking property if used on the same column as the opponent. Also has extra additional attacks which can be inputted as his name pops up when used as a dimmer card. Pressing LLR will result in a 150 damage invis piercing sword attack which also has the break property. Pressing RRL will result in a 160 damage multi-hit shooting attack which pierces through any objects. Darkness Hole Deletes viruses under 250 HP and bosses/opponents under 500 HP. Thousand-Kick An extremely long multi-hit kick attack. Break Time Bomb Summons a highly damaging and tanky time bomb which also has the break property Mu Rejection A temporary buff allows you to regenerate a Mu barrier each time you move. It can be destroyed with attacks that have the break property Red Joker Exclusive Giga Cards Image Card Name Description G-Meteor Lazer A three-column, high-damage, multi-hitting lazer attack which also also pierces invis. In addition to that, it also has the ability to crack any type of panel and creates holey panels from already cracked panels. Destroy Missile Fires multiple missiles on any targets who are on normal panels. Buster MAX Temporarily maxes out the stats of the Rock Buster and also grants it a special ATK+ stat buff. Ox Tackle A high damage, one column breaking attack infused with the fire element. Dopple Mirror Summons a mirror which drains the HP of any target in front of it. You can go to the Battle Card Database for more in-depth information on these cards. Finalize Forms Black Ace Features - Element Null- Weakness None- Double Lock-On Damage- Airshoes + Floatshoes- Auto Lock-On- Buster MAX*- Quick Gauge- No Charge Shot Red Joker Features - Element Null- Weakness None- Double Lock-On Damage- Super Armor- Status Guard*- Buster MAX*- No Charge Shot ※Please make sure to read Red Joker s page to truly understand how status guard works. If you want to learn more about how both forms work, you can visit their respective pages Red Joker Black Ace ※The stats of the Rock Buster are different depending on which version of Buster MAX is used. There s a difference between the ability version of Buster MAX (from Finalize, Noise Cards and Warrior Soul and the Buster MAX (Giga Card) Buster MAX (Ability) = ATK 5 / RPD 5 / CHG 5 Buster MAX (Giga Card) = ATK 10 / RPD 5 / CHG 5 To learn more about the stats behind the Rock Buster and its customisation options, you should visit the following page Rock Buster Customization Main Objective The main objective of the game is to bring your opponent s HP down to 0 through various means or to win through the damage judge by being the player who has dealt the most overall damage throughout the 15 turns of a match. The next few sections will go over through the various means of achieving this objective. Rock Buster One of your most basic and important weapons in SSR3 which has far more uses than merely dealing damage to the opponent. There are plenty of ways you can use the Rock Buster and what s more, it can functionally quite differently when using other Noises or through customizing it with the help of Abilities and Noise Cards. Buster Pellets Whilst holding down the B button, Rockman will lift his arm and rapidly shoot at the opponent with small buster shots, also known as "buster pellets" or just "pellets" until you release the B button imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 From a glance, it may seem as though the buster pellets aren t much of a threat at first, they are still incredibly useful against certain types of Barriers as well as objects (with certain stats, which will be mentioned in the Customization page). Charged Shot You can also wait for a while for Rockman s buster to glow green, as well as hear a sound effect which indicates that the Rock Buster has finished charging. You can then press B to perform a Charged Shot imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Compared to a pellet, a charged shot (frequently referred to as CS) Inflicts more damage. Is a completely different attack for each Noise. It can be changed to a completely different attack through Noise Cards. It can be further customized to have certain properties added to it through Abilities Noise Cards. Shield By pressing the Y button, Rockman will create a shield imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 This will allow you to block many attacks and avoid taking any damage. If you also block something successfully, you can later on cancel the shield into any other action except the shield itself of course. You can cancel your shield after successfully blocking an attack at any time before the full shield animation itself ends imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 As shown in the above GIF, after successfully blocking the Freeze Knuckle, Rockman was able to cancel into the time-freeze battle card Quick Gauge (also known as a "dimmer") by pressing the A button. These are the actions you can cancel into after a successfully blocking with shield Movement Battle Cards Rock Buster Kawarimi So far shield sounds like a powerful defensive option, which it can be (especially when we introduce the Noise System), but it is a very risky move to keep spamming for many reasons. Shield Recovery While you can cancel shield into another action after blocking an attack successfully, if you shield without blocking any kind of attack, you will be stuck in Shield Recovery and can t move until Rockman fully recovers from this part of the shield animation. The shield will be no longer there to protect you, instead you re wide open for a punish with most battle cards, even slower cards if timed correctly imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 As you can see during the slowed down part, Rockman doesn t completely return to his regular position; this leaves him defenceless and unable to do anything to avoid the Stun Knuckle. Keep in mind that the timing to whiff-shield-punish with a Knuckle series card is extremely tight and that it s very easy to punish whiffed shields with faster cards. Shield Break Shields also cannot block attacks with the Break Property and there s quite a few cards with said property which can completely turn the tide of a match. Destroy Upper is one of those cards, it is a very slow attack with a break property that removes 5 status resistance related abilities (which are covered in the Customization page), here s an example of it in action imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 The opponent initially has status guard, but after hitting them with Destroy Upper, all of their status resistance abilities have been removed, leaving them vulnerable to all sorts of status effects which can be deadly. Destroy Upper itself is extremely slow and can be very easily avoided by simply dodging it with movement, making it extremely hard to land during a match. However, if constantly you spam shield in a predictable manner, Noises like Gemini will have an easy opportunity to combo you to death. Shield Break Recovery There s also another kind of shield recovery which can be more dangerous, and that s Shield Break Recovery. When your shield s broken by an attack with the break property, you are still stuck in the shield animation until it ends but without the protection from the shield itself. If you combine this with certain cards/resources, you can not only break the shield but also get bonus damage thanks to the shield break recovery. Below is an example highlighting this imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 The Strong Swing Mega Card is able to prevent the opponent from being in a blinking state (more on that later) thanks to its Wood element. Due to it being a time-freezing card, it s able to keep the opponent in place after breaking their shield and leaves them in a very long SBR (Shield Break Recovery) which nets you a juicy punish. Charge Loss As you may have noticed, after shielding the glow around Rockman s buster is gone, meaning a charge has been lost. This isn t too much of an issue but there are many situations where losing a charge can be quite disadvantageous. More of those situations will be covered in the Strategy Tactics section. While it may sound like blocking with shield is now pointless, it is still a very strong defensive option which allows you to block damage without having to use any sort of resource and there are quite a few situations where blocking with shield is useful Blocking slow and react-able attacks. Blocking a highly damaging attack based on reading the opponent (more riskier). Another important aspect of shielding which is closely related to damage is the fact that you can also prevent the opponent from gaining Noise, which will be covered later on this page. Summary So in to put it in summary Don t spam shield. Use it against slow and react-able attacks. Use it as a read IF you have a good read on your opponent s habits. Never ever shield on a Null Panel if your float shoes have been removed (more on this in here). If you re behind an object, shielding is more safer. Custom System You may have noticed this gauge on the top-right which asks you to press the L or R button once it s full Once the Custom Gauge is full and either player has pressed L or R, the turn will end and a Custom Screen will appear This is where you ll be selecting your cards from. The next sections will break down both the Custom Gauge and Custom Screen so you can have a good understanding of it. Custom Gauge The default speed of the custom gauge is usually 8-9 seconds, but it can be changed using the Quick Gauge and Slow Gauge battle cards Quick Gauge = 4-5 seconds. Slow Gauge = 12-13 seconds. While it may not seem like much at first, changing the speed of the custom gauge can greatly affect the match in many ways which you can read up-on in the General Strategies section. Another thing to note about the custom gauge is that when you are in any sort of stun, whether that s being in a flinch state or a paralyzed state, you cannot end the turn by pressing L or R until you recover from the stun. Custom Screen Breakdown 1) Card Image The image related to the card. 2) Card Name The card s name. 3) Card Element The card s element, for more info on other elements, see here. 4) Card Class The card s class. There are three different classes Standard Class A very common class of cards. The size of standard cards is quite small. Mega Class A class of cards which are a slightly larger than standard cards. They can overlap other cards on the custom screen. Giga Class The largest class of cards. They have a higher chance of overlapping other cards on the screen compared to the Mega class. White Card These cards can be of any of the three other classes, but they ignore some of the card selection rules which will be covered next. 5) Support Card / Single Use Overlapped cards which will give you the choice to either use them as a Support Card or as a Single Use card. 6) Damage Value Shows you the damage value of a card. 7) Attack Star Shows how many attack stars a card will have (the Customization section explains this more in detail). 8) Custom OK Button The button that is pressed once you have chosen the cards you want to use. Card Selection Now that the custom screen has been broken down, it s time to go over the card selection rules in the card selection screen. Most cards can only be chosen either horizontally or vertically However, there are quite a few exceptions to this rule and those exceptions are Identical Cards Copies of the same card will bypass the horizontal/vertical card selection rule as long as they aren t overlapped. For example, despite these two Giant Axes not being next to each other vertically or horizontally, they can still both be selected There s also no quantity limit when choosing cards that are identical in the custom screen, if you have five giant axes, then you can add all of them to your hand. White Cards These cards also bypass the card selection rules and can be added to your hand in conjunction with any other card if they don t overlap. If you have multiple White Cards, you can add as many of them as you can to your current selection as well. Here s an example card order you can create with White Cards Brotherband Brotherbands behave just like white cards in that they ignore the card selection rules (as well as function in a unique way, covered here) but they also cannot be overlapped by other cards SSS/MS also cannot be overlapped by other cards, but they work in a completely different way all together and you can read up on how they work here. Lock-On Attacks Whilst you have a battle card in your hand, press the Down button to activate Lock-On mode. Whenever an enemy steps into your lock-on range, a reticle will pop up around the target and if you press the A button, Rockman will dash up towards the enemy and attack with the battle card currently in your hand. imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 Before further explaining how lock-on works, it s best to note the main lock-on types which will be focused on in this section will be the default lock-on and auto lock-on since they are the most effective and common types of lock-on. The other lock-on types will be explained in the Customization section. Lock-On Ranges This is the range of the default lock-on at the 3x5 range If the opponent is anywhere near the red-squares, whether that s through a lock-on attack, a normal attack which moves them forward or by simply being stationary, then you will be able to lock on to them. For example, in this instance This is where the opponent is currently on the lock-on range map that was shown earlier In PvP, you can also target people diagonally if both you and the opponent are on the opposite corner However, at the 3x5 range, you cannot target the enemy diagonally with lock-on if they do an attack that makes them take one step forward When Area Eater is used to close the gap, the lock-on range stays consistent with the above image. For example, if the area is reduced to 3x2, then your default lock-on essentially becomes a manually toggle-able auto lock-on due it targeting anything that s 1 square in front of Rockman. If the area is reduced to 3x3 or 3x4, then Rockman s lock-on range will cover the small little gap where he wasn t able to target the enemy with his lock-on as shown in the 3x5 lock-on gif. This makes the default lock-on more consistent and effective, since locking-on to your opponent diagonally from the side is now guaranteed. The range of auto lock-on is pretty self-explanatory. It will lock-on to the enemy wherever they are and it s very consistent. Charge Cancelling
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ACAFとは ゲームACE COMBATに出てくる飛行部隊・軍艦名をそれぞれつけてただ雑談します。 空軍 I SAF OSAF UAF YAF BAF EAAF SAF 海軍 OS NAVE YSF BSF EASF
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ACE COMBAT mf 94 名前: 創る名無しに見る名無し [sage] 投稿日: 2009/01/19(月) 22 03 00 ID 6eSIq81Z そもそも保健委員はなんでそんなに血の臭いに敏感なんだろう? 「たぶん鳥のひとより朱美に頼んだほうが…」って茜に教えてあげたいと考えてたら、 もしかして朱美と宮本先輩の関係ってこういうことか?と思い至りました。